— 22cans

Once upon a time, the name , the winning player revealed they never saw any money. Godus started losing money for 22cans despite a successful Kickstarter.

Molyneux has a checkered past, but the creator says he’s learned his lesson, at least in some ways. In an interview with PCGamesN, Molyneux pledged to be much more careful with his words, making sure not to overpromise.

“It’s a realization that while it’s great to talk with enthusiasm and it’s great to show people the wonder of what’s going on in your mind, if that becomes a promise and something that someone becomes really excited about, and then they actually commit their time to that, and then that promise is just not in the game, they’re going to feel disappointed,” Molyneux said.

22cans will take a bit of a different approach to the development of Masters of Albion, gradually opening up the game to its community, and seeking input on potential changes. Molyneux explains this approach to PCGamesN by saying, “There are very good reasons to listen to that community. You’ve got to be careful it doesn’t become design by committee, but that engagement has very real value.”

That clearly shows some level of introspection on Molyneux’s part and makes us hopeful that Masters of Albion could be one of his games that genuinely delivers. It has aspects of some of his biggest games — the strategy and god powers of Black and White, the quirky British humor and setting of Fable, and the hero management of Dungeon Keeper. There’s some real potential for Masters of Albion to be something special.

Molyneux is also already back to being a fascinating character, talking about how this could be his last game because of his “drinking and smoking,” and how Masters of Albion shares a setting with the Albion of the Fable games because it’s a real place that can’t be trademarked. No matter how Masters of Albion pans out, it’ll definitely be interesting.

Masters of Albion is currently in development for PC.

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