Steam’s Most Popular All-Ages RPG Is Finally Adding The Challenge It Needs
All Possible Worlds The Plucky Squire was one of the most charming games last year, thanks to its touching story and fantastic storybook art style. On the other hand, it was also criticized for the simplicity of its gameplay, including somewhat shallow combat and a lack of real challenge. Now, an update aims to address […]
‘Death Stranding 2’ Finally Solved a Problem That’s Plagued Games for Years
Kojima Productions If you’ve played any of the big games of the last five years, you’ve probably had the same experience I have — some exhausting sidekick in your ear telling you how to solve every puzzle, pushing you in the right direction if you take even a minute to step off the beaten path. […]
‘Tron: Catalyst’ Director Says Digital Life Forms Have ‘Potential Even Beyond Us’
Bithell Games Tron is one of the most iconic science-fiction properties in history, especially on the visual front. Its neon-infused aesthetic has become iconic and has inspired generations of artists and creators. While that visual style perfectly translates into video games like Tron: Catalyst, there’s an interesting metanarrative element present simply because of the series’ […]
The Most Relaxing Open-World Game Ever Is Free On PC For A Limited Time
Raw Fury Exploration in games often feels like a way to make the world less mysterious. Climb the tower so you can fill your map with location markers. Follow a waypoint so you can see what’s waiting for you at the end of a predefined path. Every once in a while, though, a game comes […]
‘Death Stranding 2’ Inventor Guide: Three Ways to Reach the Game’s Trickiest Facility
Kojima Productions Death Stranding 2’s Australia is quite a bit bigger than the North America players explored in the first game, as there’s a whopping 42 facilities to bring onto the Chiral Network this time around. Most of these facilities are linked up as part of the story, but there are a handful you’ll have […]
How Long It Takes to Beat ‘Death Stranding 2’ With Chapters, Side Content
Kojima Productions Death Stranding 2: On the Beach is Hideo Kojima’s latest mind-bending sci-fi epic, once again taking players into a post-apocalyptic world where humans live isolated and disconnected. This time around, Sam Porter Bridges sets out on a new expedition to reconnect Mexico and Australia, a world-roving trip filled with packages and cargo to […]
Hideo Kojima Wants To Shake Up The Fashion World Next
Bloomberg/Bloomberg/Getty Images Hideo Kojima is constantly trying to push the envelope, even in a recent collab with Uniqlo’s sister brand, GU, with Death Stranding branded fashion. He says his favorite item of the GU collaboration is a uniquely-shaped T-shirt. “If your mother does laundry, she’ll probably say, ‘This is crooked, maybe you have a misprinted […]
25 Years Ago, One Cyberpunk Masterpiece Changed Video Games Forever
Eidos Interactive Immersive is a word that you hear used to described video games almost too much these days, almost losing its meaning. But it’s also a word that’s been so important to the idea of how we interact with video games that there’s an entire genre based around it — the “immersive sim.” An […]
‘Shadow Labyrinth’ Turns Pac-Man On Its Head With a Gritty Sci-Fi Metroidvania
Bandai Namco Everyone knows Pac-Man’s little dots, ghosts, and waka-waka noises, so it’s a bit jarring to see the iconic puck mercilessly devour grotesque creatures. But that’s exactly what happens in Shadow Labyrinth, a bizarre Metroidvania that puts a cerebral twist on Pac-Man, celebrates Namco’s history, and serves as the bedrock of a fascinating new […]
‘Control’ Developer Is Already Making Huge Changes To Its Underwhelming New Shooter
Remedy Entertainment After the success of the supernatural adventure and indie darling Control, Remedy Entertainment made an unconventional return to the world of its hit game with FBC: Firebreak. Set in the Federal Bureau of Control’s base, FBC: Firebreak is an oddity both as a Remedy game and a multiplayer shooter, but early impressions haven’t […]