Players soon won’t have to git quite as gud to enjoy genuinely helped me overcome a depressive episode, and sometimes it can just be fun to run up against an immovable object until you push it out of the way. But no one is taking that away by adding difficulty options. As Choi says, it’s about making the game enjoyable for more people.
My main concern with Lies of P’s new difficulty options is whether they’ll go far enough. Neowiz hasn’t said what the two new options will entail, and they didn’t immediately respond to Inverse’s request for comment, so it’s unclear what will change.
Earlier this year, I went back for another go at Elden Ring, having already spent over 100 hours on the game. I quickly found that I wasn’t up to scale that same mountain of difficulty a second time, so I turned to mods to take the edge off. But having so many mods at my disposal actually took things too far, removing so much of the challenge that I was no longer having fun. In an ideal world, players would be able to tune the difficulty to their liking, deciding how much to reduce enemy damage or increase their own health so they can enjoy a tough but not impossible version of the game.
However it pans out, letting more players like me, who no longer enjoy difficulty for its own sake, have a good time with Lies of P is undoubtedly a good thing. I can only hope more Soulslike developers get the message and open the gates to their games, too.